fertsoft.blogg.se

Cobanermani456 super mario galaxy 2
Cobanermani456 super mario galaxy 2











cobanermani456 super mario galaxy 2
  1. COBANERMANI456 SUPER MARIO GALAXY 2 HOW TO
  2. COBANERMANI456 SUPER MARIO GALAXY 2 SERIES

The exact opposite of the current EPD 10, which was commissioned by Iwata to produce two more New Super Mario Bros., changing as little as possible: one for 3DS, the other for Wii U. They would continue to attack and experiment. Super Mario Galaxy 2 was, and still remains, an extraordinary game: but in Tokyo they were not in the least interested in giving up, in accepting that the three-dimensional saga could coexist in a different dimension from the other, more prestigious but less widespread.

cobanermani456 super mario galaxy 2

A solution completely different from Nintendo's design philosophy, indicative of how much the three-dimensional team felt the pressure of the other team's success.

COBANERMANI456 SUPER MARIO GALAXY 2 HOW TO

And he did everything he could, without denying his soul, to become even more accessible than his predecessor: just think that, bundled with the game, a DVD was sold that explained how to perform the basic moves of the adventure. Super Mario Galaxy 2, predictably and not undeservedly, achieved much more critical success than its two-dimensional cousin. Donkey Kong, Kirby, Yoshi, Rayman and Wario would soon be back following his triumphal trail. Wii sold over thirty million units and proved to be a game successful enough to call into question the forced exile of two-dimensional platformers. Just like his little brother on DS, he achieved a resounding success: New Super Mario Bros. Wii, at the end of 2009, marked the great return (2D) of the plumber on the home console: expanding the forcibly reduced proportions of the episode DS, implementing cooperative multiplayer after the experiments of the past decades. Galaxy 2 vs New Mario Wii New Super Mario Bros. The episode for DS, the first of the New Super Mario Bros., shattered every sales record of every three-dimensional title: at the end of the race, it would have exceeded thirty million units. This is a fundamental concept to understand the essence of New Super Mario Bros.: Nintendo did not try to overturn the composition of the chapters of the past, but simply tried to re-propose them by adapting them to the technology of 2006 (taking inspiration, in particular, to the essentiality of the progenitor).

cobanermani456 super mario galaxy 2 cobanermani456 super mario galaxy 2

The idea, in short, proved to be valid: to create a polygonal world, with the interaction and jumps imported (in part) from the three-dimensional current of the series, merging them with the classic soul of the saga. Super Mario Galaxy turned out to be an exceptional game, but in terms of sales - and only in that field - it was outclassed by New Super Mario Bros., the first two-dimensional Super Mario - excluding Yoshi's Island - released in fifteen years. In the last episode we told you about how Koizumi, with Super Mario Galaxy, had hoped to reach the exceptional sales of the luckiest two-dimensional chapters: this is because, despite having influenced the industry like perhaps no other game, Super Mario 64 had gone very far from those results.

COBANERMANI456 SUPER MARIO GALAXY 2 SERIES

This time we will relive one of the most particular periods of the brand, when the unexpected success of the two-dimensional series has placed the company in front of some choices. and all the most important dads in the series, starting - it could not have been otherwise - with Shigeru Miyamoto. is about to come to an end: in the previous episode we talked about the three-dimensional leap of the series, after having told you about the period of Mario Mania between the end of the 80s and the beginning of the 90s, after celebrating the creation of Super Mario Bros. Our journey through the thirty-five years of Super Mario Bros.













Cobanermani456 super mario galaxy 2